

This ability gives him a 25% chance to turn a critical hit or sneak attack against him into a normal attack. The vampire is treated as if he had the light fortification armor property active at all times. This process makes him less vulnerable to critical hits, sneak attacks, and other attacks that target a creature's vital spots. If the vampire doesn't meet the prerequisites (if any) for a bonus feat, he gains the feat but cannot use it until he does meet the prerequisites.įortification (Ex): When the vampire reaches 2nd level, his internal organs begin to cease functioning as they become unnecessary to his altered metabolism. Vampire Bonus Feats: At 1st, 2nd, and 7th level, the vampire gains the feats indicated, assuming that he doesn't already have them. Spider Climb (Ex): Beginning at 1st level, the vampire can climb sheer surfaces as though with a spider climb spell. Vampires created through other circumstances (such as unholy rituals or strange, spontaneous magical effects) are not under this sort of control. This control lasts until the master is destroyed. A vampire created in this fashion is under influence of the master vampire's dominate ability, even if it is normally immune to mental control or mind-affecting effects. Spawn Slavery (Su): Typically, a vampire is created when another vampire kills its mortal body by draining all of its blood (see Create Spawn, below). When he reaches 3rd level, each of these resistances increases to 10. Resistances (Ex): At 1st level, the vampire gains cold resistance 5 and electricity resistance 5. His blood drain attack deals 1d4 points of Constitution drain, and he gains 5 temporary hit points with each successful blood drain. At this point, his blood drain attack deals 1 point of Constitution drain.Īt 4th level, the vampire has mastered the art of drawing blood from a victim.

When the vampire reaches 2nd level, his fangs are fully developed, though he has not yet perfected his technique for drawing blood. With each such successful attack, the vampire gains 1 temporary hit point. If the vampire makes a successful grapple check and pins the foe, it sucks blood, dealing 1 point of Constitution damage each round that the pin is maintained. No spell or other effect can remove this penalty.īlood Drain (Ex): Starting at 1st level, a vampire can attempt to bite a victim with his growing fangs and suck blood. At 1st level, however, the ability score change is a −2 penalty to Constitution, which represents the physical trauma involved in starting along the path toward undeath. Ability score increases are unnamed bonuses that stack with all other bonuses. Int +2, Str +2, fast healing 1, natural armor +2, vampire skills +6ĭex +2, children of the night (greater), create spawn (lesser), dominate (superior), energy drain (lesser), gaseous form (greater), sunlight & water vulnerability (greater), undeath, vampire bonus feat (Combat Reflexes)Ĭha +2, alternate form (greater), create spawn (greater), damage reduction 10/silver and magic, energy drain (greater), fast healing 5, natural armor +2, turn resistance +4, vampire skills +8Īll of the following are class features of the vampire template class.Ībility Score Changes: The ability score in question increases or decreases by the indicated amount. Wis +2, children of the night (lesser), coffin sanctuary (greater), damage reduction 5/silver and magic, dominate (greater), fortification (moderate), gaseous form (moderate), sunlight & water vulnerability (lesser) Str +2, alternate form (lesser), blood drain (greater), dominate (moderate), natural armor +2, vampire aversions, vampire skills +4 Str +2, blood drain (moderate), fortification (light), vampire bonus feats (Improved Initiative, Lightning Reflexes), vampire skills +2Ĭha +2, Dex +2, coffin sanctuary (lesser), dominate (lesser), gaseous form (lesser), resistances (greater), slam If the vampire template is applied to such a character, she would appear to be dead for a time, then return to a tenuous life, slowly succumbing to the seductive lure of the vampire's hunger, sharpened senses, and evil nature.Ĭlass Features Table: The Vampire Template Class LevelĬon −2, blood drain (lesser), resistances (lesser), spawn slavery, spider climb, vampire bonus feats (Alertness, Dodge) When an adventuring party is attacked by a vampire, those slain by its special abilities may rise as vampires themselves if the proper measures are not taken. "Vampire" is a fairly common acquired template among adventurers.

As originally published on the Wizards of the Coast 3.5 archives, now only accessible through archiving websites.
